#ifndef _PC_STYLIZATION_PIXEL_INPUT_H_ #define _PC_STYLIZATION_PIXEL_INPUT_H_ struct PixelInput { float4 HPos : SV_Position; float4 Color : TEXCOORD0; }; struct PixelInput_NOGS { float4 HPos : SV_Position; float4 Color : TEXCOORD0; float Discard : TEXCOORD1; }; #endif