#ifndef _PC_STYLIZATION_VERTEX_INPUT_LIDAR_H_ #define _PC_STYLIZATION_VERTEX_INPUT_LIDAR_H_ struct VertexInput { float3 voxelPos: POSITION; float4 voxelColor: COLOR; // 0-13 normal 14 bits // 14-21 layer 8 bits // 22-30 class 8 bits int voxelMisc: TEXCOORD0; #if VOXEL_CONSOLIDATION int lowLeftIdx : TEXCOORD2; #endif }; #endif