#ifndef _PC_STYLIZATION_VERTEX_UTILITY_H_ #define _PC_STYLIZATION_VERTEX_UTILITY_H_ #include "VertexCommon.h" float3 GetPosition(VertexInput input) { float3 lowLeft = GetBasePos(input); return float3((input.voxelInfoX&0xfff)*0.001 + lowLeft.x, ((input.voxelInfoX>>12)&0xfff)*0.001 + lowLeft.y, (input.voxelInfoY&0xfff)*0.001 + lowLeft.z); } float4 GetColor(VertexInput input) { return float4(input.voxelColor.a, input.voxelColor.b, input.voxelColor.g, input.voxelColor.r); } int GetClipped(VertexInput input) { return (input.voxelInfoY >> 27) & 0x01; } int GetFiltered(VertexInput input) { return (input.voxelInfoY >> 26) & 0x01; } #endif