#ifndef _PC_STYLIZATION_PIXEL_SHADER_H_ #define _PC_STYLIZATION_PIXEL_SHADER_H_ void DiscardPixel(float flag) { if (flag > 1.25f) discard; } float4 PointCloud_PS(PixelInput In): COLOR { DiscardPixel(In.Discard); return float4(In.Color.rgb, gTransAlpha); } #endif