#ifndef _PC_STYLIZATION_VERTEX_COMMON_H_ #define _PC_STYLIZATION_VERTEX_COMMON_H_ #include "Constants.h" #include "VertexInput.h" float ComputePointSize() { return gPointSize == 0? 1.0f:gPointSize; } // compute tranformed position in world space float4 ComputeTransformedVec(float4 wPos) { return gUseOriginWorld? mul(wPos, gOriginWXf): mul(wPos, gWXf); } #endif