#ifndef _PC_STYLIZATION_VERTEX_INPUT_H_ #define _PC_STYLIZATION_VERTEX_INPUT_H_ struct VertexInput { float3 Pos : POSITION; float3 Normal : NORMAL; float4 Color : COLOR; float2 Layer : TEXCOORD0; float2 Layer2 : TEXCOORD1; float2 Layer3 : TEXCOORD2; }; #endif