#ifndef _PC_STYLIZATION_VERTEX_UTILITY_H_ #define _PC_STYLIZATION_VERTEX_UTILITY_H_ #include "VertexCommon.h" float3 GetPosition(VertexInput input) { return input.Pos; } float4 GetColor(VertexInput input) { return input.Color; } int GetClassID(VertexInput input) { return (int)(input.Layer.y); } int GetClipped(VertexInput input) { return (int)(input.Layer2.x); } int GetFiltered(VertexInput input) { return (int)(input.Layer3.x); } #endif